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Dark horse metal gear solid v review
Dark horse metal gear solid v review










dark horse metal gear solid v review

Do you clamber down to the base and try and sneak up the other side (difficult as there are snipers watching the ground below) or do you try and take the road across, dealing with the tens of guards that roam the area? In moments like this it's easy to forget you're in an open world, but then you turn the corner and find miles of empty fields to gallop across. For example, one level involves finding a network of caves, but the only access road leads you across a dam – that dam then becomes a whole challenge in itself. It's a really smart move as it lets the level designers build quite traditional stealth levels 'within' the landscape – they use steep cliffs to shepherd you down certain routes and deal with specific threats.

dark horse metal gear solid v review

While the world is massive, it also uses mountainous terrain to split it into natural segments so it never feels quite as open as, say, Red Dead Redemption (the closest game in geographical tone). Patrick Levy Capeto (Facebook) - "How does the size of the map affect stealth? In GZ it was pretty big with plenty of options, but in PP it looks so immense! Is the stealth part just at the objective or does the route we take also have to be planned?"

Dark horse metal gear solid v review Patch#

Steven Murtha (Facebook) - "Does Snake still insist on aiming down the sights with an eye patch on?" Personally, I really liked the cassettes – you can pop one on your iDroid, whistle for D-Horse and go galloping off with the sound of nerdy Metal Gear Solid lore filling your ears.

dark horse metal gear solid v review

Instead of cutscenes, the game using lots of incidental dialogue: characters chatting over radios, overheard guard conversations and a vast library of casette tapes that contain old intel. 1) When the cutscenes do happen they feel really special, and 2) When the cutscenes do happen they are always pretty awesome and packed with fan-service. I've seen some of our readers worry that this removes a big chunk of the magic, but it really doesn't. The opening prologue begins with the lengthiest cutscene I saw in the my 15 hours with the game, but after that the cutscenes tend to only appear at really key story moments. Rob Moorhouse (Facebook) - "Are the cut scenes 14 hours long like in MGS4?" I can't begin to imagine how Kojima Productions managed to engineer the sound effect. The noise they make when you attach a Fulton Balloon is absolutely hilarious. Kevin Krusty Haskins (Facebook) - "Is there sheep" I'm pretty sure being clean boosts your health regeneration speed, though I might have imagined this. It's easily fixed, however – just fly back to Mother Base and take shower to emerge good as new. All the cutscenes are in-engine, too, so you can have these grand, dramatic moments only for Big Boss to rock up looking like a mad hobo. No obvious beard growth, no, but Big Boss does accrue filth and blood as the game goes on. To address the implied question, whatever happens down the line with Kojima and Konami this feels like 100% a Kojima Production – its ideas, jokes and systems have his fingerprints all over them.Īndrew Marling (Facebook) - "Does MGS5 fully utilise next gen like the Witcher 3 and have your beard grow out while exploring?" As in Ground Zeroes, every mission ends with a quick credit sequence – don't worry, they're easy to skip – and Mr Kojima appears in all of them. Rowdy - Twitter) - "Is Kojima in the credits? )"












Dark horse metal gear solid v review